31 July 2017

Earthdawn 4E: Horror List

This is a list of Horrors, part of an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

There isn't any truly new content in this post, simply a list of all Horrors in Earthdawn 4E. I'm including thread items from official English releases (except Legends of Barsaive adventures) and this blog. Since this list will be updated with all new, applicable material, these constraints are going to help me stay sane.

As of right now, the list is by challenge, but I don't know if it would be more useful organized in a different fashion. If there is any additional information that would both be useful and easy to include, let me know.

Novice
  • Gnasher, Least (Novice, 1) [PGG]
  • Gnasher, Lesser (Novice, 2) [PGG]
  • Pumpkin Patch Horror (Novice, 2) [T:tMC, p. 303]
  • Gnasher, Minor (Novice, 3) [PGG]
  • Mind Slug (Novice, 3) [ED4 GMG, p. 495]
  • Scurrier (Novice, 3) [ED4 GMG, p. 496]
  • Doppler (Novice, 4) [ED4 GMG, p. 489]
  • Gnasher (Novice, 4) [ED4 GMG, p. 493]
  • Kreescra (Novice, 4) [ED4 GMG, p. 494]
Journeyman
  • Despairthought (Journeyman, 5) [ED4 GMG, p. 487]
  • Dread Iota (Journeyman, 5) [ED4 GMG, p. 490]
  • Gharmek (Journeyman, 5) [ED4 GMG, p. 491]
  • Great Pumpkin, The (Journeyman, 5) [PGG]
  • Baggi (Journeyman, 6) [ED4 GMG, p. 481]
  • Crystal Entity (Journeyman, 6) [ED4 GMG, p. 483]
  • Wingflayer (Journeyman, 6) [ED4 GMG, p. 499]
  • Deceiver (Journeyman, 7) [ED4 GMG, p. 485]
  • Slipshade (Journeyman, 7) [ED4 GMG, p. 497]
  • Bloatform (Journeyman, 8) [ED4 GMG, p. 482]
  • Wormskull (Journeyman, 8) [ED4 GMG, p. 500]

28 July 2017

Earthdawn 4E: Creature List

This is a list of creatures, part of an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

There isn't any truly new content in this post, simply a list of all creatures in Earthdawn 4E. I'm including thread items from official English releases (except Legends of Barsaive adventures) and this blog. Since this list will be updated with all new, applicable material, these constraints are going to help me stay sane.

As of right now, the list is by challenge, but I don't know if it would be more useful organized in a different fashion. If there is any additional information that would both be useful and easy to include, let me know.

Novice
  • Ant, Red (Novice, 1) [T:tMC, p. 297]
  • Bat, Blood (Novice, 1) {C}
  • Bat, Messenger (Novice, 1) {C} [ED4 GMG, p. 257]
  • Bee, Blood (Novice, 1) [ED4 GMG, p. 261]
  • Cat (Novice, 1) {C} [ED4 GMG, p. 265]
  • Demonshew (Novice, 1) {C} [T:tMC, p. 299]
  • Dog, Guard (Novice, 1) {C} [ED4 GMG, p. 276]
  • Dog, Hunting (Novice, 1) {C} [ED4 GMG, p. 277]
  • Raven, Blood (Novice, 1) {C} [ED4 GMG, p. 262]
  • Earth Q'wril (Novice, 1) {C} [ED4 GMG, p. 280]
  • Falcon (Novice, 1) {C} [ED4 GMG, p. 283]
  • Foxel (Novice, 1) {C}
  • Genhis, Adult (Novice, 1) [ED4 GMG, p. 288]
  • Goat (Novice, 1) {M} [ED4 GMG, p. 291]
  • Goat, Riding (Novice, 1) {M} [ED4 GMG, p. 292]
  • Horse, Draft (Novice, 1) {M} [ED4 GMG, p. 299]
  • Horse, Riding (Novice, 1) {M} [ED4 GMG, p. 301]
  • Krilworm (Novice, 1) {C} [ED4 GMG, p. 307]
  • Kue (Novice, 1) {M} [ED4 GMG, p. 308]
  • Lizard (Novice, 1) {C} [ED4 GMG, p. 311]
  • Millipede, Brain (Novice, 1)
  • Monkey (Novice, 1) {C} [ED4 GMG, p. 318]
  • Mule (Novice, 1) {M} [ED4 GMG, p. 300]
  • Pony (Novice, 1) {M} [ED4 GMG, p. 301]
  • Prisma, Larvae (Novice, 1) [ED4 GMG, p. 324]
  • Rat, Leech (Novice, 1) [ED4 GMG, p. 326]
  • Rat, Wing (Novice, 1) [T:tMC, p. 304]
  • Relan (Novice, 1) [ED4 GMG, p. 327]
  • Snake, Venomous (Novice, 1) {C} [ED4 GMG, p. 338]
  • Squirrel, Giant Carnivorous (Novice, 1) {C}
  • Termite, Greater (Novice, 1) [ED4 GMG, p. 292]
  • Tonduy (Novice, 1) {C}
  • Ape (Novice, 2) {C} [ED4 GMG, p. 254]
  • Alma (Novice, 2)
  • Boar (Novice, 2) {C} [ED4 GMG, p. 263]
  • Bog Gob (Novice, 2) [ED4 GMG, p. 264]
  • Brithan, Dappled (Novice, 2) {C} [PGG]
  • Cheetah (Novice, 2) {C} [ED4 GMG, p. 270]
  • Dog, War (Novice, 2) {C} [ED4 GMG, p. 278]
  • Dragonetta, Hatching (Novice, 2) {C} [T:tMC, p. 300]
  • Eagle (Novice, 2) {C} [ED4 GMG, p. 279]
  • Genhis, Baby (Novice, 2) [ED4 GMG, p. 288]
  • Granlain (Novice, 2) {M} [ED4 GMG, p. 299]
  • Horse, War (Novice, 2) {M} [ED4 GMG, p. 302]
  • Huttawa (Novice, 2) {M} [ED4 GMG, p. 302]
  • Pegasus (Novice, 2) {M} [PGG]
  • Pony, War (Novice, 2) {M} [PGG]
  • Preces (Novice, 2) {C} [ED4 GMG, p. 323]
  • Ram, War (Novice, 2) {M} [PGG]
  • River Steed (Novice, 2) {M}
  • Shadowmant, Blue-Tailed (Novice, 2) [PGG]
  • Snake, Sea (Novice, 2) {C} [ED4 GMG, p. 337]
  • Troajin (Novice, 2) {M} [ED4 GMG, p. 347]
  • Water Strider (Novice, 2) [ED4 GMG, p. 352]
  • Wolf (Novice, 2) {C} [ED4 GMG, p. 355]
  • Zoak (Novice, 2) {M} [ED4 GMG, p. 359]
  • Ape, Silverback (Novice, 3) {C} [ED4 GMG, p. 254]
  • Bat, Shrieker (Novice, 3) {C} [ED4 GMG, p. 258]
  • Bear (Novice, 3) {C} [ED4 GMG, p. 259]
  • Boar, War (Novice, 3) {M} [PGG]
  • Chakta Bird (Novice, 3) [ED4 GMG, p. 268]
  • Cricket, Giant Cave (Novice, 3)
  • Crocodile (Novice, 3) [ED4 GMG, p. 272]
  • Fish, Lava (Novice, 3)
  • Harpy (Novice, 3) [ED4 GMG, p. 296]
  • Hawk, War (Novice, 3) {M} [PGG]
  • Jub Jub (Novice, 3) {C} [ED4 GMG, p. 304]
  • Leech, Giant (Novice, 3)
  • Leopard (Novice, 3) {C} [ED4 GMG, p. 308]
  • Lion, Female (Novice, 3) {C} [ED4 GMG, p. 309]
  • Lion, Male (Novice, 3) {C} [ED4 GMG, p. 309]
  • Lizard, Plague (Novice, 3) [ED4 GMG, p. 314]
  • Otter, Henghyoke (Novice, 3) {C}
  • Pangolus (Novice, 3) [ED4 GMG, p. 322]
  • Pegasus, War (Novice, 3) {M} [PGG]
  • Spider, Pack Hunter (Novice, 3) [PGG]
  • Sprite, Song (Novice, 3)
  • Stajian (Novice, 3) {M} [ED4 GMG, p. 342]
  • Tarrack (Novice, 3) {M} [PGG]
  • Whirlclaw (Novice, 3)
  • Withered (Novice, 3) [T:tMC, p. 306]
  • Wolf, Alpha (Novice, 3) {C} [ED4 GMG, p. 355]
  • Wolf, Crag (Novice, 3) {C}
  • Bear, Great (Novice, 4) {C} [ED4 GMG, p. 259]
  • Bear, War (Novice, 4) {M} [PGG]
  • Beetle, Kaer (Novice, 4)
  • Cockatrice (Novice, 4) [ED4 GMG, p. 270]
  • Crakbill (Novice, 4) [ED4 GMG, p. 271]
  • Crocodile, Huge (Novice, 4) {C} [PGG]
  • Crow, Storm (Novice, 4) {C} [ED4 GMG, p. 344]
  • Dyre (Novice, 4) {M} [ED4 GMG, p. 278]
  • Elephant (Novice, 4) {M} [ED4 GMG, p. 281]
  • Elk, Tundra (Novice, 4) {M} [PGG]
  • Hippogriff (Novice, 4) {M} [PGG]
  • Ice Flyer (Novice, 4) {C} [ED4 GMG, p. 303]
  • Lizard, Ghoul (Novice, 4) {C} [ED4 GMG, p. 312]
  • Lizard, Trap (Novice, 4) {C}
  • Molgrim (Novice, 4) {C} [ED4 GMG, p. 316]
  • Monkey, Blood (Novice) {C}
  • Moth, Death (Novice, 4) [ED4 GMG. p. 274]
  • Ogre (Novice, 4) [ED4 GMG, p. 319]
  • Ork, Feral (Novice, 4)
  • Rhinoceros (Novice, 4) {M} [ED4 GMG, p. 329]
  • Riverstalker (Novice, 4) {C}
  • Scorpion, Nymph Bonecracker (Novice, 4)
  • Snake, Porcupine (Novice, 4) {C} [ED4 GMG, p. 336]
  • Spider, Giant Trapdoor (Novice, 4) [ED4 GMG, p. 340]
  • Spider, Giant Weaver (Novice, 4) [ED4 GMG, p. 341]
  • Stinger (Novice, 4) {C} [ED4 GMG, p. 343]
  • Tavithan (Novice, 4) {C}
  • Tiger (Novice, 4) {C} [ED4 GMG, p. 346]
  • Troajin, War (Novice) {M} [PGG]
  • Wisp, Will o' the (Novice, 4) [ED4 GMG, p. 353]
  • Wolf, Dire (Novice, 4) {M} [PGG]
Journeyman
  • Ape, Dread (Journeyman, 5) {C}
  • Badger, Snow (Journeyman, 5) {C} [ED4 GMG, p. 340]
  • Beetle, Turfcutter (Journeyman, 5)
  • Boar, Blood (Journeyman, 5) {C}
  • Brithan (Journeyman, 5) {C} [ED4 GMG, p. 264]
  • Centipede, Dread (Journeyman, 5)
  • Crojen (Journeyman, 5) {C} [ED4 GMG, p. 273]
  • Demiwraith (Journeyman, 5) [ED4 GMG, p. 276]
  • Eloko (Journeyman, 5)
  • Espagra, Jungle (Journeyman, 5) {C}
  • Espagra, Swamp (Journeyman, 5) {C}
  • Ethandrille (Journeyman, 5) {C} [ED4 GMG, p. 356]
  • Gelteckin (Journeyman, 5)
  • Globberog (Journeyman, 5) [ED4 GMG, p. 290]
  • Griffin (Journeyman, 5) {M} [ED4 GMG, p. 293]
  • Hound, Gate (Journeyman, 5) [ED4 GMG, p. 287]
  • Lion, Wood (Journeyman, 5) {C} [ED4 GMG, p. 311]
  • Lizard, Lightning (Journeyman, 5) {C} [ED4 GMG, p. 313]
  • Ogre, Swamp (Journeyman, 5)
  • Ogre Twins (Journeyman, 5) [ED4 GMG, p. 320]
  • Pencarrig (Journeyman, 5) {C} [T:tMC, p. 301]
  • Prisma, Adult (Journeyman, 5) [ED4 GMG, p. 324]
  • Shadowmant (Journeyman, 5) [ED4 GMG, p. 334]
  • Snake, Troll (Journeyman, 5) {C} [ED4 GMG, p. 338]
  • Thundra Beast (Journeyman, 5) {M} [ED4 GMG, p. 346]
  • Troll, Cave (Journeyman, 5) [ED4 GMG, p. 267]
  • Wolf, Storm (Journeyman, 5) {C} [ED4 GMG, p. 357]
  • Wolf, Winter (Journeyman, 5) {C}
  • Basilisk (Journeyman, 6) [ED4 GMG, p. 256]
  • Broccha (Journeyman, 6) {C}
  • Changeling (Journeyman, 6) [ED4 GMG, p. 269]
  • Crocodile, Jungle (Journeyman, 6) {C}
  • Espagra (Journeyman, 6) {C} [ED4 GMG, p. 282]
  • Felux (Journeyman, 6) {C} [ED4 GMG, p. 284]
  • Firescale (Journeyman, 6) {M}
  • Griffin, Jungle (Journeyman, 6) {M*} [ED4 GMG, p. 294]
  • Hawk, Sentinel (Journeyman, 6)
  • Hawk, Silver (Journeyman, 6)
  • Hound, Hell (Journeyman, 6) {C} [ED4 GMG, p. 297]
  • Inshalata (Journeyman, 6) [ED4 GMG, p. 304]
  • Jacoti (Journeyman, 6) {C}
  • Mandrake (Journeyman, 6)
  • Manticore (Journeyman, 6) [ED4 GMG, p. 315]
  • Molgrim, Quicksilver (Novice, 6) {C} [PGG]
  • Naga (Journeyman, 6) [ED4 GMG, p. 318]
  • Ogre Twins, Swamp (Journeyman, 6)
  • Rockworm (Journeyman, 6) [ED4 GMG, p. 330]
  • Saural (Journeyman, 6) {C*} [ED4 GMG, p. 332]
  • Scorpion, Nightwisp (Journeyman, 6)
  • Shadowmant, Venomous (Journeyman, 6) [PGG]
  • Skulk (Journeyman, 6) {M}
  • Toad, Thorned (Journeyman, 6) {C}
  • Triplicant (Journeyman, 6)
  • Velos (Journeyman, 6) [ED4 GMG, p. 350]
  • Witherfang (Journeyman, 6) {C} [ED4 GMG, p. 354]
  • Bear, Honey (Journeyman, 7) {C}
  • Beetle, Thundra (Journeyman, 7)
  • Crane, Mist (Journeyman, 7) {C}
  • Crojen Warlord (Journeyman, 7) {C} [PGG]
  • Espagra, Death's Sea (Journeyman, 7) {C}
  • Espagra, Mountain (Journeyman, 7) {C}
  • Firebird (Journeyman, 7) {C} [ED4 GMG, p. 285]
  • Gargoyle (Journeyman, 7) [ED4 GMG, p. 286]
  • Jacoti, Albino (Journeyman, 7) {C}
  • Krillra (Journeyman, 7) [ED4 GMG, p. 306]
  • Lion, Stone (Journeyman, 7) {C} [ED4 GMG, p. 310]
  • Mastrylith (Journeyman, 7) {M}
  • Skeorx (Journeyman, 7) {C} [ED4 GMG, p. 335]
  • Skinwalker (Journeyman, 7*)
  • Snowbird (Journeyman, 7) {C}
  • Thunderbird (Journeyman, 7) {C} [ED4 GMG, p. 345]
  • Tortoise, Inferno (Journeyman, 7) {C}
  • Ufghant, Adult (Journeyman, 7) {C}
  • Unicorn (Journeyman, 7) {M} [ED4 GMG, p. 348]
  • Behemoth (Journeyman, 8) {C} [ED4 GMG, p. 260]
  • Behemoth, Metal Attuned (Journeyman, 8) {C} [PGG]
  • Azijin (Journeyman, 8) {C}
  • Boar, Razor (Journeyman, 8) {C}
  • Centaur, Carad (Journeyman, 8)
  • Crab, Cave (Journeyman, 8) [ED4 GMG, p. 266]
  • Drake, Lesser (Journeyman, 8) [ED4 GMG, p. 431]
  • Espagra, Badlands (Journeyman, 8) {C}
  • Espagra, Wood Imbued (Journeyman, 8) {C} [PGG]
  • Gargoyle, Shrouded (Journeyman, 8) [PGG]
  • Lion, Crystal Infused Stone (Journeyman, 8) {C} [PGG]
  • Panther, Twilight (Journeyman, 8) {C}
  • Rockworm, Greater (Journeyman, 8) [ED4 GMG, p. 331]
  • Scorpion, Juvenile Bonecracker (Journeyman, 8)
  • Troll, Forest (Journeyman, 8)
  • Ufghant, Bull (Journeyman, 8) {C}
  • Viraas (Journeyman, 8) {C}
  • Volus (Journeyman, 8) {C} [ED4 GMG, p. 350]
  • Wyvern (Journeyman, 8) [ED4 GMG, p. 434]
Warden
  • Chimera (Warden, 9+)
  • Drake (Warden, 9) [ED4 GMG, p. 430]
  • Hulker (Warden, 9)
  • Leech, Titan (Warden, 9)
  • Salamander, Death's Sea (Warden, 9) {C}
  • Antlion, Badlands (Warden, 10) [PGG]
  • Chidra (Warden, 10)
  • Eagle, Fire (Warden, 10) {C}
  • Hydra (Warden, 10) [ED4 GMG, p. 432]
  • Spider, Kaer (Warden, 10)
  • Swamp Thresher (Warden, 10)
  • Gorgon (Warden, 11)
  • Scorpion, Adult Bonecracker (Warden, 11)
  • Simargl (Warden, 11)
  • Squid, Swamp (Warden, 12)

{C}: Suitable as an animal companion
{M}: Suitable as a mount (see description for which races)

Habitats

26 July 2017

Earthdawn 4E: Thread Item List

This is a list of thread items, part of an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

There isn't any truly new content in this post, simply a list of all thread items in Earthdawn 4E. I'm including thread items from official English releases (except Legends of Barsaive adventures) and this blog. Since this list will be updated with all new, applicable material, these constraints are going to help me stay sane.

As of right now, the list is alphabetical, but I don't know if it would be more useful organized in a different fashion, such as by tier. If there is any additional information that would both be useful and easy to include, let me know.
  • Aetrin (Warden, MD: 14)
  • Amulet of Agamon (Warden, MD: 16)
  • Bands of Fortune (Warden, MD: 16)
  • Band of the Elements (Journeyman, MD: 10) [ED4 GMG, p. 207]
  • Blade of Alemvor (Warden, MD: 16)
  • Blood Sworn Lattice (Warden, MD: 14)
  • Bloody Ribbons (Warden, MD: 14)
  • Bracers of Aras (Journeyman, MD: 12) [ED4 GMG, p. 208]
  • Bracers of Firewind
    • Fire Bracer (Warden, MD: 16)
    • Wind Bracer (Warden, MD: 16)
  • Bracers of Obsidiman Strength (Journeyman, MD: 12) [ED4 GMG, p. 209]
  • Brooch of Yielding (Journeyman, MD: 13) [T:tMC, p. 286]
  • Conspicuous Smuggler (Journeyman, MD: 14) [ED4 GMG, p. 210]
  • Crystal Bulwark (Journeyman, MD: 12)
  • Crystal Spear (Journeyman/Warden, MD: 14)
  • Dagger of the Thorned Vine (Journeyman, MD: 14) [T:tMC, p. 293]
  • Denna's Brooch (Warden, MD: 16)
  • Devastator Spear (Warden, MD: 14)
  • Dragon Mail (Master, MD: 18)
  • Earth Gates (Master, MD: 18) [T:tMC, p. 288]
  • Earthshatter Hammer (Journeyman, MD: 10)
  • Edge of Travar (Master, MD: 16) [T:tMC, p. 294]
  • Elemental Long Spear (Journeyman, MD: 12) [ED4 GMG, p. 210]
  • Enchanter's Table (Master, MD: 18)
  • Es'caliban (Warden, MD: 16) [PGG]
  • Espagra Boots (Journeyman, MD: 12) [ED4 GMG, p. 211]
  • Espagra Saddle (Journeyman, MD: 10) [ED4 GMG, p. 212]
  • Faerie Mail (Journeyman, MD: 14) [ED4 GMG, p. 213]
  • Farliss' Dagger (Journeyman, MD: 14)
  • Fastoon's Very Impressive Staff (Journeyman, MD: 14) [ED4 GMG, p. 214]
  • Feral Bracers (Journeyman, MD: 10) [ED4 GMG, p. 214]
  • Forest Robes (Journeyman, MD: 14)
  • Frost Pouch (Journeyman, MD: 10) [ED4 GMG, p. 215]
  • Gauntlets of Graaneel
    • Ebony (Warden, MD: 16)
    • Ivory (Warden, MD: 16)
  • Gift of Jaspree, The (Warden, MD: 14) [T:tMC, p. 291]
  • Greycairn's Legacy [T:tMC, p. 283]
    • Dumorjen's Emerald Blade (Warden, MD: 14)
    • Dumorjen's Ruby Blade (Warden, MD: 14)
  • Harlequin Bow (Warden, MD: 14)
  • Ice Blade of Omifan (Warden, MD: 16)
  • Ivory Codex, The (Master, MD: 18) [T:tMC, p. 282]
  • Kegel's Sword (Warden, MD: 16)
  • Kellimar's Armor of Rose Petals (Master, MD: 16)
  • Kolldar's Gloves (Warden, MD: 14)
  • Kranguk's Interjection (Journeyman, MD: 10) [ED4 GMG, p. 217]
  • Lightning Mace (Journeyman/Warden, MD: 14)
  • Lightning-Bolt Earring (Journeyman, MD: 12) [ED4 GMG, p. 217]
  • Little Troll's Helm (Warden, MD: 14)
  • Lorm's Axe (Journeyman, MD: 14)
  • Metal Inquisitor (Journeyman, MD: 14) [ED4 GMG, p. 218]
  • Mirror (Journeyman, MD: 12) [ED4 GMG, p. 219]
  • Naga-Scale Brooch (Journeyman, MD: 12) [ED4 GMG, p. 220]
  • Neverburn (Journeyman, MD: 14)
  • Nightscar (Master, MD: 18)
  • Nioku's Bow (Master, MD: 18) [ED4 GMG, p. 220]
  • Oratory Necklace (Journeyman, MD: 10) [ED4 GMG, p. 222]
  • Orchalcum Shield (Warden, MD: 16) [ED4 GMG, p. 223]
  • Pathfinder (Warden, MD: 14)
  • Poison Ivy (Warden, MD: 14) [ED4 GMG, p. 224]
    • (Alternate) Poison Ivy (Warden, MD: 14) [PGG]
  • Purifier (Master, MD: 18) [ED4 GMG, p. 225]
  • Rag of Victory! (Journeyman, MD: 12)
  • Rain Club (Journeyman, MD: 12)
  • Rapier of Wit (Warden, MD: 12) [ED4 GMG, p. 227]
  • Reaper Blade (Journeyman, MD: 12)
  • Savage Hides (Journeyman/Warden, MD: 14) [ED4 GMG, p. 228]
  • Seven League Striders (Novice/Journeyman, MD: 12) [ED4 GMG, p. 229]
  • Silvered Shield (Warden, MD: 16) [ED4 GMG, p. 230]
  • Smoke (Journeyman, MD: 14) [ED4 GMG, p. 231]
  • Sock of Granak (Warden, MD: 14)
  • Soulbinder (Journeyman, MD: 13) [T:tMC, p. 287]
  • Soulsafe (Journeyman, MD: 14)
  • Spell Matrix Object (Novice-Master, MD: 8-14) [ED4 GMG, p. 232]
  • Spell Cutter (Warden, MD: 16)
  • Spell Sword (Journeyman/Warden, MD: 14) [ED4 GMG, p. 232]
  • Spider Slip (Warden, MD: 14)
  • Spike Bomb (Journeyman, MD: 14) [ED4 GMG, p. 233]
  • Staff of Vylir (Warden, MD: 16)
  • Talisman Statue (Journeyman, MD: 14) [ED4 GMG, p. 235]
  • Talisman's of Dianuus
    • Amulet of Dianuus (Warden, MD: 14)
    • Dagger of Dianuus (Journeyman, MD: 12)
    • Robe of Dianuus (Journeyman, MD: 14)
  • Thorn Bow (Journeyman, MD: 12) [ED4 GMG, p. 236]
  • Thorn Man Spear (Journeyman, MD: 12) [ED4 GMG, p. 237]
  • Thorn Sword (Journyeman, MD: 12)
  • Thorn Wand (Journeyman, MD: 14)
  • Thread Axe (Novice, MD: 8) [ED4 GMG, p. 238]
  • Thread Crystal Ringlet (Novice, MD: 10) [ED4 GMG, p. 238]
  • Thread Sword (Novice, MD: 8) [ED4 GMG, p. 239]
  • Thread Wand (Novice, MD: 12) [ED4 GMG, p. 239]
  • Thread Warbow (Novice, MD: 8) [ED4 GMG, p. 240]
  • Threaded Instruments (Novice, MD: 8) [ED4 GMG, p. 240]
  • Three-Axe (Journeyman, MD: 14)
  • Tome of Memory (Journeyman, MD: 14)
  • Truefang (Master: MD: 18)
  • Twilight Staff (Warden, MD: 16)
  • Unrequited Wave (Journeyman, MD: 12) [ED4 GMG, p. 241]
  • Venna's Armor (Master, MD: 18)
  • War Helm of Landis (Journeyman, MD 12) [ED4 GMG, p. 242]
  • Wyvernskin Robe (Journeyman, MD: 14) [ED4 GMG, p. 242]

24 July 2017

Earthdawn 4E: Anatomy of a Namegiver 05 - Ulk-Men

This is the fifth 4E Anatomy of a Namegiver, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

Ulk-men were introduced in The Theran Empire sourcebook as one of four new Namegiver races. These particular Namegivers are found in Vasgothia, which is most definitely not Germany. This is a draft updating them to Fourth Edition mechanics for... well, funsies. Someone may get some use from this, but they aren't really found in Barsaive. Except in your game, naturally.

To start things off, ulk-men are basically unplayable. They're unwelcome everywhere and will make it difficult for the rest of the group. Everywhere. At first sight, they're unwelcome. Depending on who you ask, they're either hideous, but lovable monsters, or Horror-spawn. There isn't an answer provided and they are (hypothetically) a race you can play. So that's a thing. More can be read about them in The Theran Empire, p. 159. It really is worth noting in the strongest of terms, they aren't to be played.


Which brings us back to the idea: if they aren't meant to be played, why include them like this at all? It just serves as temptation and a potential conflict in a group over their inclusion (or lack thereof). If they are intended as NPCs only, indicate that in the entry and move on. Even with the "requires GM permission" note, that's not particularly helpful. Either commit or note their intended use.

Game Information
Starting Attribute Values
DEX 9, STR 13, TOU 13, PER 9, WIL 10, CHA 8
Movement Rate: 10
Karma Modifier: 4

Racial Abilities:
Horror-ish: Ulk-men are affected by all effects that affect Horrors and Horror constructs.
Horror Powers: At various Circles, ulk-men can purchase specific Horror powers and improve them as though they were talents gained through Versatility. The costs are the same as talents available at that tier (e.g. a Horror power available at Sixth Circle has the same costs as a Journeyman talent learned through Versatility). The Action Step for these powers is PER + Rank of the power.

  • Fourth Circle: Corrupt Karma
  • Sixth Circle: Animate Dead
  • Eighth Circle: Terror
  • Tenth Circle: Cursed Luck


21 July 2017

Earthdawn 4E: Anatomy of a Namegiver 04 - Leafers

This is the fourth 4E Anatomy of a Namegiver, an ongoing series about Earthdawn Fourth Edition. Introduction and Index.

Everything contained here is the work of a fan and not associated with FASA Games.

Leafers were introduced in The Theran Empire sourcebook as one of four new Namegiver races. These particular Namegivers are found in Vasgothia, which is most definitely not Germany. This is a draft updating them to Fourth Edition mechanics for... well, funsies. Someone may get some use from this, but they aren't really found in Barsaive. Except in your game, naturally.

They are probably the weirdest Namegivers from The Theran Empire, which might be a statement. Leafers are basically highly territorial, anthropomorphic topiaries with a strong drive to spread their seeds. You were warned about the weird. They do get a fairly lengthy write-up (The Theran Empire, p. 158, if you want to follow along), but due to how unique they are, it's still lacking enough information that you are either going to be hand waving or creating your own details.

The mechanics for leafers are strange and not the best to translate. Their ability to completely ignore Wound penalties is difficult to deal with because it effectively invalidates a notable portion of the game. It also means they suffer no penalties for the trauma Wounds represent, not just the pain. Wounds mean things aren't working so great. Instead of that, they simply ignore the first two Wounds.

There's also this part about how extreme temperatures affect them negatively, causing damage. At 40 F, the go unconscious and begin taking damage below freezing. They also take damage above 100 F. These are not notably extreme temperatures, and I'm pretty sure Vasgothia has seen temperatures outside of this range. So, I simply ignored them because they don't seem particularly interesting. If you want to implement them, by all means - leafers take Step 5 damage every ten minutes and no armor protects.


Leafers had another restriction regarding blood magic due to having sap rather than blood. To get into semantics, this doesn't sit well. It, again, sits them out from a notable part of the game - this one happens to be good, rather than bad. However, by that logic many talents are unavailable as Strain is blood magic. If their sap carries the same potency to pay for Strain, why not other blood magic? Does it require blood specifically, or simply a life sustaining fluid suffuse with magic? Obsidiman blood seems to do the trick and it is quite possibly as different from good ol' human-based blood as is sap. And yes, these are the thoughts that keep me up at night. Suffice it to say, this was left out.

All of this is to say, there may be some mechanical problems with leafers, which also side-steps the issue of the mechanical niche they fill. I'm not really certain what it is. I gave them a +1 to Willpower they didn't previously have to balance their attributes. It seemed the most appropriate, representing a certain mental fortitude from being a plant.

Game Information
Starting Attribute Values
DEX 9, STR 9, TOU 12, PER 10, WIL 11, CHA 9
Movement Rate: 10
Karma Modifier: 5

Racial Abilities:
Rudimentary Nervous System: Leafer characters ignore the effects of their first two Wounds, this includes Action test penalties and Recovery test penalties. Additionally, they are unaffected by fatigue and physical torture.
Plant Biology: Leafers characters must root in nutrient rich soil and sleep for seven hours each night.